The Khans of Tarkir expansion with this iconic Magic: The Gathering card, Act of Treason (#95). A staple red sorcery for any collector's library.
Act of Treason
2014 • Magic: The Gathering • Khans of Tarkir
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Description
Within this expansion, Act of Treason (card number 95) stands out as a fundamental red sorcery. Designed by artist Min Yum, this common card provides a versatile effect: it allows the caster to gain control of a target creature until end of turn, untapping it and granting it haste. This mechanism is widely recognized for its ability to disrupt opponents and secure temporary board advantage. For enthusiasts of trading card games, this release represents a key era in the franchise's strategic evolution. Collectors often seek this card to complete their Khans of Tarkir set or to add a functional piece to their competitive decks. The card's straightforward mana cost and impactful effect make it a recognizable asset for players familiar with the game's history. Whether you are a long-time veteran or new to the hobby, the Khans of Tarkir collection offers a deep dive into a pivotal time for Magic: The Gathering.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Act of Treason
Game
Magic: The Gathering
TCG Attributes
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Common
Min Yum
Card Stock
English
{2}{R}
Sorcery
R
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)
"The Sultai take our dead, so we shall take their living!" —Taklai, Mardu ragesinger
