The Act of Treason sorcery from Magic: The Gathering's Khans of Tarkir expansion. This card offers a classic red mana effect for temporary creature control.
Act of Treason
2023 • Magic: The Gathering • Khans of Tarkir
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Description
The Act of Treason card, identified as number 95y in the Khans of Tarkir set, is a sorcery that has become a recognizable staple for players of Magic: The Gathering. Released in 2023, this reprint brings the card back to the table for collectors and builders who appreciate its straightforward yet potent effect. The card requires three mana to cast, specifically two generic and one red mana, making it an accessible option in red-aligned decks. As a sorcery, Act of Treason allows you to gain control of a target creature until the end of the turn. Beyond simply taking ownership, the card untaps that creature and grants it haste, meaning it can attack or activate abilities immediately. This combination of effects makes it a versatile tool for disrupting an opponent's board state or securing a sudden advantage in combat. The design of the card maintains the classic layout associated with the Khans of Tarkir era, featuring the iconic red border that signifies its mana color identity. Collectors often seek out cards from the Khans of Tarkir set due to the distinct artistic direction and the set's place in the Tarkir block's narrative. Even though this card is a common rarity, its utility in various formats keeps it relevant in the broader Magic: The Gathering ecosystem. Whether you are looking to complete a set of Khans of Tarkir commons or add a reliable tool to your collection, this version of Act of Treason represents a key piece of the game's history. It stands as a testament to the enduring appeal of simple, effective card designs that have shaped the game for decades.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Act of Treason
Game
Magic: The Gathering
TCG Attributes
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Common
Josiah "Jo" Cameron
Card Stock
English
{2}{R}
Sorcery
R
Card Text
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Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)




















