The 2014 Magic: The Gathering Khans of Tarkir card Rush of Battle (Card #19), a white sorcery that empowers your creatures and grants lifelink to Warriors.
2014 • Magic: The Gathering • Khans of Tarkir
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| Condition | Value | Source | Trend | Price Details |
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Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 11, 2026
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Each point is the last stored observation that day for this printing, condition, grader, autograph status and source. Gaps mean no observation; guide estimates and asking prices are not completed sales.Rush of Battle is a white sorcery from the 2014 Magic: The Gathering Khans of Tarkir expansion, identified as card number 19 in the set. Designed with a mana cost of {3}{W} and a mana value of 4, this card serves as a potent combat trick for players utilizing white mana strategies. The card's effect provides a significant tactical advantage by granting +2/+1 to all creatures you control until the end of the turn. This immediate power boost allows for aggressive plays or critical block-breaking maneuvers during gameplay. A distinct feature of this card is its specific interaction with Warrior creatures. Warriors you control gain lifelink until the end of the turn, meaning any damage they deal also causes their controller to gain that much life. This dual benefit not only increases offensive pressure but also offers a defensive resource, helping to stabilize a player's life total against aggressive opponents. As a common rarity card, Rush of Battle is a staple inclusion in many constructed and limited formats, offering consistent utility without requiring rare resources. The flavor text accompanying the card references the Mardu, a faction within the Tarkir setting, noting how their charge reflects both speed and hunger. This narrative element ties the mechanical effect to the broader lore of the Khans of Tarkir block, enhancing the thematic experience for collectors and players alike. The card was illustrated by Dan Murayama Scott, whose artwork complements the aggressive nature of the spell. Collectors often seek out this card to complete their Khans of Tarkir sets or to utilize its reliable effects in their Magic: The Gathering decks. Whether building a competitive deck or assembling a complete collection, Rush of Battle remains a functional and thematic piece of the 2014 release.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Rush of Battle
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Common
Dan Murayama Scott
Card Stock
English
{3}{W}
Sorcery
W
Abilities, attacks, oracle text, and flavor text printed on the card.
Creatures you control get +2/+1 until end of turn. Warrior creatures you control gain lifelink until end of turn. (Damage dealt by those Warriors also causes their controller to gain that much life.)
The Mardu charge reflects the dragon's speed—and its hunger.
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