The Siege Rhino, card number 200 from Magic: The Gathering's 2014 Khans of Tarkir expansion. This rare creature card is a staple for Tarkir set completion and strategic gameplay.
Siege Rhino
2014 • Magic: The Gathering • Khans of Tarkir
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Description
The Siege Rhino stands as a formidable presence within the Magic: The Gathering Khans of Tarkir expansion released in 2014. Identified as card number 200, this rare creature belongs to the Rhino subtype and requires a mana cost of {1}{W}{B}{G} to cast. With a power and toughness of 4/5, it offers significant board presence for collectors who appreciate the Abzan color identity of white, black, and green. Designed by Volkan Baǵa, this card captures the essence of the set's warrior culture through its creature type and mechanical design. When played, the Siege Rhino triggers an effect that causes each opponent to lose 3 life while you gain 3 life, making it a potent tool for aggressive strategies. Its trample ability further enhances its offensive capabilities, allowing excess damage to bypass blockers. For collectors, adding the Siege Rhino to a Khans of Tarkir collection provides a complete representation of the set's diverse creature lineup. The card's distinct mana requirements and impactful entry effect make it a memorable piece for enthusiasts of the format. Whether you are building a themed deck or expanding your Magic: The Gathering library, this card represents a key component of the 2014 release.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Siege Rhino
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Volkan Baǵa
Card Stock
English
{1}{W}{B}{G}
Creature — Rhino
4 / 5
B, G, W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Trample When this creature enters, each opponent loses 3 life and you gain 3 life.
The mere approach of an Abzan war beast is enough to send enemies fleeing in panic.
