The Warden of the Eye is an Uncommon Djinn Wizard from Magic: The Gathering's 2014 Khans of Tarkir expansion, featuring a unique three-color mana cost and graveyard interaction.
Warden of the Eye
2014 • Magic: The Gathering • Khans of Tarkir
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Description
The Warden of the Eye, designated as card number 212 in the 2014 Khans of Tarkir expansion, is a distinct Uncommon card from the Magic: The Gathering trading card game. Illustrated by Howard Lyon, this five-mana Creature — Djinn Wizard requires a complex investment of Red, Blue, and White mana to cast. Its strategic value lies in its enter-the-battlefield ability, which allows players to return a target noncreature, nonland card from their graveyard to their hand, offering vital resource recovery during gameplay. Collectors often seek this piece to complete the base Khans of Tarkir set, appreciating its role within the block's narrative framework. The card's flavor text hints at the wardens' duty to guard sacred history without reading it, adding depth to the Tarkir universe. As a staple of the set's uncommon rarity tier, the Warden of the Eye appeals to both competitive deck builders looking for utility and casual enthusiasts building themed collections. Its multi-color identity makes it a versatile addition to any Magic: The Gathering collection focused on the 2014 era.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Warden of the Eye
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Howard Lyon
Card Stock
English
{2}{U}{R}{W}
Creature — Djinn Wizard
3 / 3
R, U, W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
When this creature enters, return target noncreature, nonland card from your graveyard to your hand.
The wardens guard the sacred documents of Tarkir's history, though they are forbidden to read the words.
