The history of Blue Ward, card number 8 from the groundbreaking 1993 Limited Edition Alpha set of Magic: The Gathering.
Blue Ward
1993 • Magic: The Gathering • Limited Edition Alpha
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Market Price Guide
| Condition | Value | Comps | Source | Price Date |
|---|---|---|---|---|
| Raw / Ungraded | $58.00 | Unknown | Guide Estimate Based on TCGplayer Market (reference) | Source Observation Date Unavailable |
Price HistoryOver the last 30 days, stored prices ranged from $58.00 to $58.00 across 2 capture days. Change between Sep 4, 2026 and Sep 12, 2026: 0%. Compares the same source, grade and signed status. Capture days are not completed-sale counts. | ||||
Raw / Ungraded
$58.00- Comps
- Unknown
- Source
Guide Estimate
Based on TCGplayer Market (reference)- Price Date
- Source Observation Date Unavailable
Price HistoryOver the last 30 days, stored prices ranged from $58.00 to $58.00 across 2 capture days. Change between Sep 4, 2026 and Sep 12, 2026: 0%. Compares the same source, grade and signed status. Capture days are not completed-sale counts.
Price History
Description
Blue Ward holds a distinct place in the history of trading card games as one of the original white enchantments released in 1993. As card number 8 in the Limited Edition Alpha set, this piece represents the foundational mechanics that defined the early Magic: The Gathering experience. Designed by artist Dan Frazier, the card introduces players to the strategic depth of Aura enchantments, which attach to creatures to provide persistent benefits without triggering immediate removal effects. For collectors, the Limited Edition Alpha set is universally recognized as the genesis of the Magic: The Gathering franchise. Each card from this inaugural release carries significant historical weight, serving as a tangible link to the game's origins. Blue Ward, classified as an Uncommon rarity, offers a glimpse into the game's initial design philosophy, where simple yet powerful effects shaped early gameplay strategies. The card’s enchantment mechanic allows it to remain on the battlefield as long as the enchanted creature survives, providing a steady advantage that was crucial in the game's early meta. Whether you are building a vintage collection or studying the evolution of card design, Blue Ward offers a fascinating study in early game mechanics. The card's white mana cost and protection effect highlight the thematic diversity present even in the first batch of cards. Understanding the role of cards like Blue Ward helps collectors appreciate the complexity and longevity of Magic: The Gathering. For those interested in the broader context of the Limited Edition Alpha set, this card serves as a prime example of the creative direction taken by Wizards of the Coast during the game's debut year. Collectors often seek out Alpha cards not just for their aesthetic appeal, but for their profound impact on the hobby's development.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Blue Ward
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Dan Frazier
Card Stock
English
{W}
Enchantment — Aura
W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Enchant creature Enchanted creature has protection from blue. This effect doesn't remove this Aura.










