This product covers the Nightmare card from Magic: The Gathering's 1993 Limited Edition Alpha set, offering essential details for collectors of the original release.
Nightmare
1993 • Magic: The Gathering • Limited Edition Alpha
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Description
The Nightmare card, designated as number 118, originates from the 1993 Limited Edition Alpha set by Magic: The Gathering. As one of the original black creatures, this card features a mana cost of five generic mana and one black mana, resulting in a mana value of six. It is classified as a Creature — Nightmare Horse with the ability to fly, meaning it cannot be blocked except by creatures with flying or reach. What distinguishes this card is its dynamic power and toughness, which are each equal to the number of Swamps the controller controls. This mechanic allows the card's strength to scale significantly depending on the player's land base, making it a formidable presence in gameplay. The card is printed with the set code LEA and carries a Rare rarity designation. For collectors of Magic: The Gathering history, the Limited Edition Alpha release represents a pivotal era in trading card game development. Nightmare remains a recognizable figure for enthusiasts studying the foundational designs of the brand. Understanding the specific rules text and mana requirements helps collectors appreciate the strategic depth introduced in this early expansion.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Nightmare
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Melissa A. Benson
Card Stock
English
{5}{B}
Creature — Nightmare Horse
* / *
B
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control.
The Nightmare arises from its lair in the swamps. As the poisoned land spreads, so does the Nightmare's rage and terrifying strength.
