The 1993 Limited Edition Alpha Siren's Call card, a foundational Magic: The Gathering uncommon that defines early competitive strategy.
Siren's Call
1993 • Magic: The Gathering • Limited Edition Alpha
No Listings Available
No listings available right now.
Market Price Guide
| Condition | Value | Comps | Source | Price Date |
|---|---|---|---|---|
| Raw / Ungraded | $50.99 | Unknown | Guide Estimate Based on TCGplayer Market (reference) | Source Observation Date Unavailable |
Price HistoryOver the last 30 days, stored prices ranged from $50.99 to $50.99 across 2 capture days. Change between Sep 4, 2026 and Sep 13, 2026: 0%. Compares the same source, grade and signed status. Capture days are not completed-sale counts. | ||||
Raw / Ungraded
$50.99- Comps
- Unknown
- Source
Guide Estimate
Based on TCGplayer Market (reference)- Price Date
- Source Observation Date Unavailable
Price HistoryOver the last 30 days, stored prices ranged from $50.99 to $50.99 across 2 capture days. Change between Sep 4, 2026 and Sep 13, 2026: 0%. Compares the same source, grade and signed status. Capture days are not completed-sale counts.
Price History
Description
Siren's Call is a pivotal Instant card from the 1993 Limited Edition Alpha set, serving as one of the earliest examples of disruption in Magic: The Gathering. Released during the game's inaugural year, this Uncommon card (number 77) remains a foundational piece for historians and collectors of the Limited Edition Alpha series. The card was illustrated by Anson Maddocks and carries the distinct LEA set code that identifies it within the original 302-card base set. In terms of gameplay, Siren's Call offers a unique tactical advantage by forcing the opponent to commit resources prematurely. The card costs a single Blue mana to cast and can only be played during an opponent's turn, specifically before they declare attackers. Its effect mandates that all creatures the active player controls must attack if able. Crucially, at the beginning of the next end step, the spell destroys all non-Wall creatures that player controlled which failed to attack. This mechanic ignores creatures the player did not control continuously since the start of the turn, making it a potent tool against decks reliant on surprise attacks or creature swarms. Collectors value this card not just for its mechanical utility, but for its historical significance in shaping early Magic strategy. As part of the Limited Edition Alpha release, Siren's Call represents the raw, unrefined design philosophy that launched the trading card game industry. Its ability to disrupt an opponent's board state without requiring a permanent card on the battlefield highlights the creative potential of the game's early spell design. For those building a comprehensive collection of Magic: The Gathering history, this card is an essential component of the Limited Edition Alpha subset, offering a tangible connection to the game's origins. Whether for archival purposes or to appreciate the evolution of card mechanics, Siren's Call stands as a testament to the strategic depth present in the very first edition of Magic.
Have one of these to sell?
We'll pre-fill the product details from this catalog entry, so your listing lands on this exact page. Just add photos of your copy, pick its condition, and set your price.
Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Siren's Call
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Anson Maddocks
Card Stock
English
{U}
Instant
U
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Cast this spell only during an opponent's turn, before attackers are declared. Creatures the active player controls attack this turn if able. At the beginning of the next end step, destroy all non-Wall creatures that player controls that didn't attack this turn. Ignore this effect for each creature the player didn't control continuously since the beginning of the turn.










