High Perfect Morcant (229p) is a rare foil legendary creature from the 2026 Lorwyn Eclipsed Promos set, designed for Magic: The Gathering collectors.
High Perfect Morcant
2026 • Magic: The Gathering • Lorwyn Eclipsed Promos
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Description
High Perfect Morcant (card number 229p) is a foil rare legendary creature from the 2026 Lorwyn Eclipsed Promos set in the Magic: The Gathering trading card game. As a Legendary Creature — Elf Noble, this card features a mana cost of {2}{B}{G} and possesses a power and toughness of 4/4. The artwork is attributed to Victor Adame Minguez, adding visual depth to this release. In terms of gameplay mechanics, High Perfect Morcant influences the board state through two distinct abilities. Whenever this card or another Elf you control enters the battlefield, each opponent must blight one of their creatures by placing a -1/-1 counter on it. Additionally, players can tap three untapped Elves they control to proliferate, choosing any number of permanents or players to receive additional counters of each kind already present. This product serves as a valuable addition for collectors focusing on the Lorwyn Eclipsed Promos subset and those building Elf-themed decks in Magic: The Gathering.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
High Perfect Morcant
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Victor Adame Minguez
Card Stock
English
Foil
{2}{B}{G}
Legendary Creature — Elf Noble
4 / 4
B, G
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Whenever High Perfect Morcant or another Elf you control enters, each opponent blights 1. (They each put a -1/-1 counter on a creature they control.) Tap three untapped Elves you control: Proliferate. Activate only as a sorcery. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
