Giant's Ire is a Red Kindred Sorcery from the 2007 Lorwyn expansion, identified by card number 170.
Giant's Ire
2007 • Magic: The Gathering • Lorwyn
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Description
Released in 2007 as part of the Lorwyn expansion, Giant's Ire (LRW #170) is a Red Kindred Sorcery that defines the aggressive Giant tribal strategy. Designed by Alex Horley-Orlandelli, this card allows players to deal four damage to a target player or planeswalker while providing card advantage if the caster controls a Giant. The mana cost of three generic and one red mana makes it an efficient threat in the early game, fitting seamlessly into the set’s focus on tribal synergies and high-impact spells. Collectors of Magic: The Gathering trading cards often seek out cards from Lorwyn due to its distinctive world-building and cohesive tribal themes. Giant's Ire serves as a key component for those building Giant decks, offering both direct damage and resource generation. Whether you are a competitive player looking to strengthen your deck or a set collector aiming to complete the Lorwyn checklist, this card is an essential addition. The card’s straightforward yet powerful effect has made it a staple in Giant-focused archetypes since its release.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
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Featured Subject
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Featured
Giant's Ire
Game
Magic: The Gathering
TCG Attributes
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Common
Alex Horley-Orlandelli
Card Stock
English
{3}{R}
Kindred Sorcery — Giant
R
Card Text
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Giant's Ire deals 4 damage to target player or planeswalker. If you control a Giant, draw a card.
The only feeling greater than hurling something a mile is crushing something else with it that was really, really irritating you.
