The 2007 Magic: The Gathering Lorwyn common card Heal the Scars, card number 217. This instant spell offers creature regeneration and life gain.
Heal the Scars
2007 • Magic: The Gathering • Lorwyn
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Description
Designed with a green mana cost of {3}{G}, this spell allows players to regenerate a target creature, effectively saving it from destruction during combat or removal spells. In addition to preserving a key unit on the battlefield, the caster gains life equal to that creature's toughness, providing a dual benefit that helps stabilize the game state against aggressive strategies. As a common rarity card, Heal the Scars represents the accessible yet strategic depth that defined the Lorwyn block. The card’s mechanics reflect the lore of the Elven civilization, where healing magic evolved into a specialized discipline distinct from the infliction of wounds. This thematic element adds a layer of narrative immersion for collectors who appreciate the world-building that MTG is known for. The card was illustrated by Carl Frank, whose artwork is a notable part of the Lorwyn visual identity, though the mechanical impact remains the primary focus for competitive play. For collectors, Lorwyn cards from 2007 are highly sought after for completing base sets and exploring the strategic diversity of the era. Heal the Scars serves as a functional piece for those building decks centered on board presence and life totals. Whether you are a seasoned player looking to refresh your vintage staples or a new collector exploring the history of Magic: The Gathering trading card game, this card offers both mechanical utility and nostalgic value. Its straightforward design and reliable effect make it a versatile addition to any collection focused on the Lorwyn era.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Heal the Scars
Game
Magic: The Gathering
TCG Attributes
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Common
Carl Frank
Card Stock
English
{3}{G}
Instant
G
Card Text
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Regenerate target creature. You gain life equal to that creature's toughness.
Elvish battle-magic has evolved two specialties: inflicting wounds that scar, and healing wounds without scarring. Politics determines the recipients of each.






