The unique strategic potential of Windbrisk Heights, card 281 from the 2007 Magic: The Gathering Lorwyn expansion, featuring the distinctive Hideaway mechanic.
Windbrisk Heights
2007 • Magic: The Gathering • Lorwyn
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$1.12
Description
Windbrisk Heights stands as a foundational white land card within the Magic: The Gathering trading card game, originally released in the 2007 Lorwyn expansion. Identified by card number 281 and printed with the LRW set code, this rare land card offers collectors and players a distinctive gameplay experience centered on resource management and strategic planning. Unlike standard lands that simply produce mana, Windbrisk Heights introduces a layer of depth through its unique abilities, making it a notable piece for enthusiasts of the game's complex mechanics. The card’s primary feature is the Hideaway 4 ability, which activates when the land enters the battlefield. This mechanic allows the controller to look at the top four cards of their library, exile one face down, and place the remainder on the bottom in a random order. This creates a hidden reserve of cards that can be retrieved under specific conditions. The land enters the battlefield tapped, a trade-off for its potential power, and provides a {W} mana tap ability for general use. However, its true strength emerges later in the game; by paying {W} and tapping the land, players may play the exiled card without paying its mana cost, but only if they attacked with three or more creatures that turn. This conditional bonus encourages aggressive strategies and rewards players who build decks capable of mounting multiple threats simultaneously. Designed by Omar Rayyan, the card is categorized as a rare, adding to its collectibility among Magic: The Gathering enthusiasts. The interplay between the initial sacrifice of card advantage and the potential for a free play later in the match makes Windbrisk Heights a fascinating study in risk versus reward. For collectors focusing on the Lorwyn set, this card represents a key component of the era’s design philosophy, which often experimented with complex, conditional abilities. Whether used for completing a set or exploring the strategic nuances of the game, Windbrisk Heights remains a significant entry in the Magic: The Gathering catalog, offering both aesthetic appeal and mechanical intrigue. ## What is the Hideaway mechanic on Magic cards? Hideaway is a keyword ability that allows players to look at a set number of cards from the top of their library, exile one face down, and put the rest on the bottom in a random order. The exiled card can often be played later under specific conditions, providing a hidden resource advantage. ## How does Windbrisk Heights generate mana? Windbrisk Heights generates one white mana ({W}) by tapping. It enters the battlefield tapped, meaning it cannot be used for mana or its ability on the turn it is played, requiring strategic timing for deck construction. ## What is the strategic value of the exiled card? The exiled card from the Hideaway ability can be played without paying its mana cost if the player attacked with three or more creatures that turn. This rewards aggressive playstyles and can provide a significant tempo or card advantage advantage in the late game.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Windbrisk Heights
Game
Magic: The Gathering
TCG Attributes
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Rare
Omar Rayyan
Card Stock
English
Land
Card Text
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Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.) This land enters tapped. {T}: Add {W}. {W}, {T}: You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.















