The 2010 Magic 2011 set features the uncommon Awakener Druid, card number 163. This foil version displays the unique land-transformation ability of the Human Druid.
2010 • Magic: The Gathering • Magic 2011
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Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 15, 2026
Released in 2010 as part of the Magic 2011 core set, the Awakener Druid is a green creature card numbered 163 in the M11 checklist. Illustrated by Jason Chan, this uncommon card costs {2}{G} to play and features a 1/1 power and toughness stat line. The card's distinctive rules text allows it to target a Forest, turning it into a 4/5 green Treefolk creature for as long as the Druid remains on the battlefield. This effect persists even though the transformed land retains its other abilities. Collectors of Magic: The Gathering trading cards often track specific set releases for their foundational mechanics. The Awakener Druid appears in the base set, making it a recognizable piece of the M11 expansion. The foil finish adds a shimmering quality to the card's surface, distinguishing it from the non-foil versions found in booster packs. As a Human Druid, it fits into green-centric strategies that emphasize land interaction and creature power. The flavor text notes that druids of Mazar treat each seedcone with respect for the warrior it will become, adding narrative depth to the card's mechanical function. The Awakener Druid is card number 163 in the Magic 2011 set. Its straightforward rules text and iconic green mana cost make it a staple for understanding the game's early core set design. This foil card is part of the Magic 2011 release.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Awakener Druid
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Jason Chan
Card Stock
English
Foil
{2}{G}
Creature — Human Druid
1 / 1
G
Abilities, attacks, oracle text, and flavor text printed on the card.
When this creature enters, target Forest becomes a 4/5 green Treefolk creature for as long as this creature remains on the battlefield. It's still a land.
The druids of Mazar treat each seedcone with respect for the warrior it will become.
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