The Magic 2012 foil version of Thran Golem (#220) is an Uncommon artifact creature featuring the iconic +2/+2 boost and flying when enchanted.
2011 • Magic: The Gathering • Magic 2012
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Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 12, 2026
The Magic 2012 release includes the Thran Golem card, numbered 220 in the set. Within this set, the Thran Golem occupies card number 220 as an Uncommon Artifact Creature with a mana value of five. Crafted by artist Ron Spears, this foil variant carries a distinct shimmer that enhances its presence in any collection. Mechanically, Thran Golem functions as a versatile piece for enchantment-based strategies. While in its base state, it presents a modest 3/3 power and toughness. However, its true potential unlocks when it becomes the target of an enchantment. Once enchanted, the creature gains a substantial +2/+2 power and toughness boost, along with the flying, first strike, and trample keywords. This combination allows it to evade blockers, deal damage efficiently, and close out games quickly, making it a staple for players building decks around the enchantment archetype. This card features a foil finish and is part of the Magic 2012 base set. The card’s design reflects the ancient Thran lore, hinting at golems that still draw power in ways that baffle modern artificers. The Thran Golem is an Artifact Creature — Golem with a mana cost of {5} and power/toughness of 3/3.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Thran Golem
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Ron Spears
Card Stock
English
Foil
{5}
Artifact Creature — Golem
3 / 3
Abilities, attacks, oracle text, and flavor text printed on the card.
As long as this creature is enchanted, it gets +2/+2 and has flying, first strike, and trample.
The golems of the ancient Thran still draw power in ways that baffle the artificers of today.
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