The Magic 2015 Oppressive Rays card (number 21) is a White Enchantment Aura with a mana cost of {W} that restricts enemy creature actions.
2014 • Magic: The Gathering • Magic 2015
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| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$0.16 | Guide Estimate | +14.3% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 11, 2026
Oppressive Rays, identified as card number 21 in the Magic 2015 set, is a White Enchantment Aura with a mana cost of {W} and a mana value of 1. Released in 2014, this card belongs to the M15 set code and is classified as a Common rarity. As an Aura, it enchants a creature and imposes significant strategic restrictions on its controller. The enchanted creature cannot attack or block unless its controller pays {3}. Additionally, activated abilities of the enchanted creature cost {3} more to activate. This mechanical identity makes it a distinct tool for controlling the board state in Magic: The Gathering. Collectors of Magic: The Gathering often build libraries around core sets like Magic 2015 to understand the game's foundational mechanics. Oppressive Rays serves as a clear example of White's control capabilities, offering a simple yet potent effect that can disrupt opponent strategies. Its straightforward rules text and low mana cost make it accessible for new players while remaining relevant in various gameplay formats. The card's design and mechanics reflect the era's approach to enchantment-based control, providing a tangible connection to the game's history. For those interested in completing the Magic 2015 checklist, this card is an essential component. Its presence in the set highlights the importance of aura enchantments in managing creature interactions.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Oppressive Rays
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Common
Mark Zug
Card Stock
English
{W}
Enchantment — Aura
W
Abilities, attacks, oracle text, and flavor text printed on the card.
Enchant creature Enchanted creature can't attack or block unless its controller pays {3}. Activated abilities of enchanted creature cost {3} more to activate.
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