The Conundrum Sphinx is a 2010 Magic: The Gathering card from the M11 core set, featuring a blue Sphinx creature with flying and library manipulation abilities.
Conundrum Sphinx
2010 • Magic: The Gathering • Magic
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Description
The Conundrum Sphinx card from the 2010 Magic: The Gathering M11 set stands out as a strategic blue creature for collectors of classic TCG designs. As a four-mana Sphinx with flying, this card offers both defensive presence and unique library interaction mechanics that appeal to players of the era. The card, numbered 51 in the set, showcases the distinctive art style and rules text format that defined Magic's core sets during this period. Its ability to manipulate players' libraries adds a layer of complexity that makes it a memorable piece for enthusiasts of the game's history. The M11 set remains a cornerstone for understanding the evolution of Magic: The Gathering's gameplay and card design. Collectors often seek this card to complete their M11 collections or to appreciate the intricate mechanics introduced in core sets. The product identity is firmly rooted in its role within the Magic: The Gathering universe, representing a key moment in the game's ongoing narrative. Whether for completing a set or studying card mechanics, the Conundrum Sphinx remains a significant item for dedicated fans.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Conundrum Sphinx
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Michael Komarck
Card Stock
English
{2}{U}{U}
Creature — Sphinx
4 / 4
U
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Flying Whenever this creature attacks, each player chooses a card name. Then each player reveals the top card of their library. If the card a player revealed has the name they chose, that player puts it into their hand. If it doesn't, that player puts it on the bottom of their library.
