The Elvish Archdruid from Magic: The Gathering's 2009 Magic 2010 set. A foundational green Elf creature valued by TCG collectors.
Elvish Archdruid
2009 • Magic: The Gathering • Magic
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Description
The Elvish Archdruid is a foundational green Elf Druid creature from Magic: The Gathering's Magic 2010 (M10) set, released in 2009. With a mana cost of {1}{G}{G}, this card serves as a pivotal piece for players building tribal Elf decks or seeking efficient mana acceleration. The card features a power of 2 and toughness of 2, allowing it to survive early-game interactions while providing significant board presence through its abilities. Collectors value this card not just for gameplay but for its iconic status in the Magic: The Gathering trading card game universe. As card number 176 in the M10 core set, it represents a specific era of standardized design that helped define the modern TCG experience. The Elvish Archdruid remains a staple reference for understanding the evolution of Elf tribal mechanics and green mana strategies. For those completing their Magic 2010 collection, this card offers a tangible connection to one of the most popular core sets in the game's history. Whether you are a veteran player or a new collector, adding the Elvish Archdruid to your portfolio provides insight into the strategic depth and artistic heritage of Magic: The Gathering. It stands as a testament to the enduring appeal of tribal synergy and resource management in the hobby.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Elvish Archdruid
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Karl Kopinski
Card Stock
English
{1}{G}{G}
Creature — Elf Druid
2 / 2
G
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Other Elf creatures you control get +1/+1. {T}: Add {G} for each Elf you control.
He knows the name of every elf born in the last four centuries. More importantly, they all know his.
