The Magic: The Gathering M10 release featuring the Fireball sorcery card, number 136, designed for versatile red mana gameplay.
Fireball
2009 • Magic: The Gathering • Magic
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Description
The Fireball card, identified as number 136 in the 2009 Magic: The Gathering M10 core set, remains a cornerstone for players who utilize red mana strategies. As an uncommon sorcery, this card offers a flexible damage output that scales with the caster's mana investment. In gameplay, Fireball allows players to deal damage divided evenly among any number of targets. This unique mechanic distinguishes it from single-target spells, providing strategic depth when facing multiple creatures or players. The mana cost of {X}{R} means the spell’s power is directly tied to the resources committed, rewarding thoughtful deck construction and tactical decisions during the match. For collectors, the M10 set represents a pivotal era in the game's history, introducing standardized rules and card frames that defined the modern playing experience. Whether you are a seasoned veteran looking to revisit classic mechanics or a new player interested in the foundational spells of the game, this card serves as an excellent study in efficient damage distribution. The combination of its iconic name, versatile rules text, and status within the M10 expansion makes it a noteworthy item for any serious collector of trading card games.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Fireball
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Dave Dorman
Card Stock
English
{X}{R}
Sorcery
R
Card Text
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This spell costs {1} more to cast for each target beyond the first. Fireball deals X damage divided evenly, rounded down, among any number of targets.
