This Magic: The Gathering card is a 2009 Uncommon Instant from the Magic 2010 core set, featuring the versatile damage-redirecting effect of Harm's Way.
Harm's Way
2009 • Magic: The Gathering • Magic
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Description
Harm's Way is a white Instant card from the Magic: The Gathering Magic 2010 (M10) core set, released in 2009. Carrying the Uncommon rarity, this card is identified by number 14 in the base set. Designed by artist Dan Murayama Scott, the card represents a classic example of early 2000s Magic design, offering a straightforward yet powerful defensive option for players. The card's mechanics allow a player to redirect the next two points of damage from a chosen source to any target. This effect makes it a valuable tool for controlling the board state, protecting key permanents, or finishing off an opponent's creatures. Collectors often seek Harm's Way to complete their M10 set or to build vintage-themed decks that utilize the game's foundational cards. Its low mana cost and flexible targeting make it a staple in many white-based strategies. Whether you are a seasoned player looking to expand your collection or a new fan interested in the history of Magic: The Gathering, this card offers a piece of the game's evolving legacy. The flavor text hints at the narrative depth often found in Magic cards, suggesting that fate can be altered. This thematic element, combined with its mechanical utility, ensures that Harm's Way remains a recognizable and respected card among the community. As Magic continues to evolve, cards like this serve as reminders of the game's rich strategic history and the enduring appeal of its core mechanics.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Harm's Way
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Dan Murayama Scott
Card Stock
English
{W}
Instant
W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
The next 2 damage that a source of your choice would deal to you and/or permanents you control this turn is dealt to any target instead.
Even when fate is already written, there's always time to change the names.







