The 2009 Magic: The Gathering base set Nightmare card, numbered 107 in the Magic 2010 expansion. A powerful Black creature designed for strategic gameplay.
Nightmare
2009 • Magic: The Gathering • Magic
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Description
The Magic: The Gathering base set Nightmare card, numbered 107 in the Magic 2010 expansion, remains a staple for collectors of Black mana strategies. Released in 2009 as part of the core set, this card features the iconic artwork by Carl Critchlow and serves as a key component for players building aggressive or control decks. The creature's design emphasizes its role as a Nightmare Horse, with stats that scale based on the number of Swamps controlled by the player. This mechanic offers dynamic gameplay, making it a favorite among enthusiasts who appreciate strategic depth. Collectors often seek out this card number to complete their Magic: The Gathering base set collections or to add a versatile piece to their vintage-inspired decks. Whether you are focusing on set completion or investing in classic TCG staples, this release offers significant collector appeal. The card’s enduring presence in the Magic: The Gathering ecosystem highlights its importance in the history of the trading card game. Enthusiasts appreciate the balance of aesthetic design and mechanical function that defines the core set releases. For those passionate about the strategic elements of the game, this card represents a foundational piece of the Magic: The Gathering lore and gameplay.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Nightmare
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Carl Critchlow
Card Stock
English
{5}{B}
Creature — Nightmare Horse
* / *
B
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control.
The thunder of its hooves beats dreams into despair.
