The M10 Nightmare (Card #107), a rare black creature in Magic: The Gathering featuring flying and variable power tied to Swamp control.
Nightmare
2009 • Magic: The Gathering • Magic
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Market Price Guide
| Condition | Value | Comps | Source | Price Date |
|---|---|---|---|---|
| Raw / Ungraded | $0.31 | Unknown | Guide Estimate Based on TCGplayer Market (reference) | Source Observation Date Unavailable |
Price HistoryOver the last 30 days, stored prices ranged from $0.31 to $0.31 across 2 capture days. Change between Sep 4, 2026 and Sep 12, 2026: 0%. Compares the same source, grade and signed status. Capture days are not completed-sale counts. | ||||
Raw / Ungraded
$0.31- Comps
- Unknown
- Source
Guide Estimate
Based on TCGplayer Market (reference)- Price Date
- Source Observation Date Unavailable
Price HistoryOver the last 30 days, stored prices ranged from $0.31 to $0.31 across 2 capture days. Change between Sep 4, 2026 and Sep 12, 2026: 0%. Compares the same source, grade and signed status. Capture days are not completed-sale counts.
Price History
Description
The M10 Nightmare card, cataloged as number 107 in the Magic: The Gathering core set, is a distinct entry for fans of the black mana color. Illustrated by Carl Critchlow, this rare creature card costs five generic mana and one black mana to cast. It enters the battlefield as a six-mana-value Nightmare Horse, offering immediate board presence through its flying ability. This keyword allows the card to bypass ground-based blockers, making it a persistent threat to opponents unless they have their own flyers or reach creatures ready to defend. The card’s mechanical identity revolves around resource management. Its power and toughness are not fixed; instead, they scale dynamically with the number of Swamp lands the controller has on the battlefield. This design encourages players to build decks with a high density of basic lands or land-fetching effects to maximize the card's potential in combat. For collectors, the M10 set remains a foundational piece of Magic history, and this card represents a classic design philosophy where land count directly influences gameplay efficiency. The Nightmare card appeals to those interested in black-themed archetypes and the mechanical evolution of variable-stat creatures. Whether you are building a competitive deck or expanding a library of core set staples, understanding the synergy between land acceleration and creature power is key. This card exemplifies the balance between raw power and strategic commitment inherent in the game’s design. Collectors often seek out cards from the M10 era for their nostalgic value and historical significance in the TCG landscape. The Nightmare remains a recognizable figure for players who value aggressive, land-dependent strategies.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Nightmare
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Carl Critchlow
Card Stock
English
{5}{B}
Creature — Nightmare Horse
* / *
B
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Flying (This creature can't be blocked except by creatures with flying or reach.) Nightmare's power and toughness are each equal to the number of Swamps you control.
The thunder of its hooves beats dreams into despair.






