The Pacifism card from Magic: The Gathering's 2013 M14 set is a classic white enchantment aura. It offers a simple yet effective way to neutralize opposing creatures.
Pacifism
2013 • Magic: The Gathering • Magic
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Description
The Pacifism card from the 2013 M14 set of Magic: The Gathering remains a staple for players of the trading card game. As card number 25 in the core set, this white mana enchantment is designed as an Aura, requiring a specific creature to attach to and activate its effects. The card’s primary function is defensive, preventing the enchanted creature from attacking or blocking during its controller’s turns. This mechanic provides a strategic advantage by temporarily removing a threat from the battlefield without dealing damage. Created by artist Robert Bliss, the card exemplifies the straightforward design philosophy of the M14 expansion. Unlike complex artifacts or legendary permanents, Pacifism relies on its clear rules text to offer reliable control. Collectors often seek out this print for its historical significance within the Magic: The Gathering ecosystem, particularly for those interested in the evolution of white mana strategies. The card serves as a fundamental building block for decks focused on tempo and board control, illustrating the game’s emphasis on resource management and tactical decision-making. For collectors focusing on Magic: The Gathering memorabilia, the M14 set represents a pivotal era in the franchise’s history. Completing a full set of M14 cards offers insight into the game’s design trends from that year. Pacifism, with its accessible mana cost and universal applicability, is a recognizable piece for enthusiasts. Whether you are looking to complete a set or simply appreciate a well-known card from Magic history, this release holds a distinct place among the core set cards. The enduring popularity of the game ensures that cards like Pacifism remain relevant topics of discussion and collection for hobbyists worldwide. Understanding the nuances of Aura enchantments helps collectors appreciate the depth of Magic: The Gathering. Each Aura card tells a part of the game’s story through its mechanics and flavor text. Pacifism’s flavor text hints at the emotional impact of its effect, adding a layer of narrative to its gameplay function. This combination of mechanical utility and thematic resonance is what makes the card appealing to both competitive players and casual collectors alike.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Pacifism
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Robert Bliss
Card Stock
English
{1}{W}
Enchantment — Aura
W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Enchant creature Enchanted creature can't attack or block.
For the first time in his life, Grakk felt a little warm and fuzzy inside.















