Quag Sickness is a 2013 Magic: The Gathering enchantment card numbered 110 in the Magic set, designed for collectors of the trading card game.
Quag Sickness
2013 • Magic: The Gathering • Magic
No Listings Available
No listings available right now.
Price History
Description
Quag Sickness, identified by card number 110, is an Enchantment — Aura from the 2013 Magic set within the Magic: The Gathering trading card game. This release, designated as set code M14, features the creature type Aura with a mana cost of {2}{B} and a mana value of 3. The card's mechanics allow it to enchant a creature, applying a -1/-1 counter effect for each Swamp the controller owns, making it a strategic tool in gameplay. The card is classified as a Common rarity in this 2013 edition, offering accessible entry points for builders completing their sets. For enthusiasts of the Magic: The Gathering trading card game, this card represents a tangible piece of the 2013 Magic set's design. Collectors often seek out distinct cards like Quag Sickness to expand their library or complete specific collection goals. Whether you are looking to enhance your existing inventory or start a new chapter in your collecting journey, finding the right cards is essential for any serious collector.
Have one of these to sell?
We'll pre-fill the product details from this catalog entry, so your listing lands on this exact page. Just add photos of your copy, pick its condition, and set your price.
Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Quag Sickness
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Martina Pilcerova
Card Stock
English
{2}{B}
Enchantment — Aura
B
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Enchant creature Enchanted creature gets -1/-1 for each Swamp you control.
The dread gases didn't kill Farbid. But as he lay in the muck, miserable and helpless, watching ghouls and rats advance on him, he wished they had.
