Shiv's Embrace is an Uncommon Aura from the 2013 Magic: The Gathering M14 set, offering collectors a piece of the game's enduring fantasy strategy.
Shiv's Embrace
2013 • Magic: The Gathering • Magic
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Description
Shiv's Embrace is an Uncommon Enchantment — Aura from the 2013 Magic: The Gathering M14 set, identified by card number 153. Designed for the red mana color identity, this card allows players to attach it to a creature, granting it a +2/+2 boost and the flying ability. Additionally, the card features an activated ability that provides a temporary +1/+0 power increase for a single red mana, making it a versatile tool for aggressive strategies. Created by artist Dave Kendall, this card represents a staple of the M14 release, appealing to collectors who appreciate the strategic depth of Magic: The Gathering's core products. For collectors focusing on specific sets like M14, Shiv's Embrace serves as a notable entry in the game's rich history of card design and mechanics. Its straightforward yet impactful effects make it a recognizable piece for those studying the evolution of red spells in the Trading Card Game. Whether you are building a collection of rare spells or exploring the diverse cards within the M14 expansion, this Uncommon card offers a glimpse into the tactical choices available to players. The M14 set remains a significant chapter in Magic's legacy, and Shiv's Embrace is an integral part of that narrative for enthusiasts and investors alike.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Shiv's Embrace
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Dave Kendall
Card Stock
English
{2}{R}{R}
Enchantment — Aura
R
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Enchant creature Enchanted creature gets +2/+2 and has flying. {R}: Enchanted creature gets +1/+0 until end of turn.
When you see the world as a dragon sees it, everything looks fit to burn.
