The Thran Golem from Magic 2012 (M12) is a versatile Uncommon artifact that provides significant combat advantages when enchanted. A key piece for collectors building out the core set.
Thran Golem
2011 • Magic: The Gathering • Magic
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Description
The Thran Golem, numbered 220 in the Magic 2012 (M12) core set, stands as a compelling artifact creature for enthusiasts of Magic: The Gathering. Designed by Ron Spears, this card captures the ancient technological prowess of the Thran civilization, offering collectors a tangible connection to the game's rich lore. As an Uncommon rarity within the M12 expansion, it represents a foundational element for players constructing artifact-heavy decks. From a gameplay perspective, the Thran Golem serves as a resilient defensive anchor. With a mana cost of five and a base power and toughness of 3/3, it establishes a solid presence on the battlefield. Its true value emerges through enchantment synergy; as long as the golem is enchanted, it gains a substantial +2/+2 boost. This enhancement is paired with flying, first strike, and trample, transforming a modest creature into a formidable attacker that can bypass ground-based defenses and deal damage directly to opponents. The Thran Golem’s straightforward yet impactful rules text makes it a staple in artifact decks, appealing to both new players and veteran strategists. For those focusing on completing the Magic 2012 collection, this card is an essential component due to its consistent utility and historical significance in the game's evolution.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Thran Golem
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Ron Spears
Card Stock
English
{5}
Artifact Creature — Golem
3 / 3
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
As long as this creature is enchanted, it gets +2/+2 and has flying, first strike, and trample.
The golems of the ancient Thran still draw power in ways that baffle the artificers of today.















