Volcanic Strength is a common red enchantment from the 2010 Magic base set, featuring a +2/+2 boost and mountainwalk ability on card number 158.
Volcanic Strength
2010 • Magic: The Gathering • Magic
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Description
Volcanic Strength, identified as card number 158 in the 2010 Magic base set, is a red enchantment designed to enhance a creature's combat capabilities. Printed with a mana cost of {1}{R}, this card functions as an Aura that attaches to a target creature. When enchanted, the creature receives a significant boost of +2/+2 to its power and toughness, making it a formidable presence on the battlefield. Additionally, the card grants the ability known as mountainwalk, which prevents the enchanted creature from being blocked as long as the defending player controls a Mountain land. This interaction creates strategic depth, allowing players to leverage their mana base for offensive advantages. Illustrated by Izzy, this card represents a staple of the early game interactions available in the Magic: The Gathering trading card game. Collectors and players alike appreciate the straightforward yet effective mechanics that define this era of the game. The design reflects the aesthetic and mechanical philosophy of the 2010 release, offering a tangible piece of the game's history. Whether you are building a deck around aggressive strategies or simply expanding your collection of foundational cards, Volcanic Strength holds a place in the lore and gameplay of Magic.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Volcanic Strength
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Izzy
Card Stock
English
{1}{R}
Enchantment — Aura
R
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Enchant creature Enchanted creature gets +2/+2 and has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
His blood boiled over, and he erupted with fists of stone.
