The Zephyr Charge card from Magic: The Gathering's 2013 Magic set. This common blue enchantment offers strategic flexibility with its flying-granting ability.
Zephyr Charge
2013 • Magic: The Gathering • Magic
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Description
Zephyr Charge is a blue enchantment card from the Magic: The Gathering 2013 core set, designated as card number 82. It provides players with a cost-effective way to enhance their board presence by granting flying to a target creature until the end of the turn. With a mana cost of {1}{U} and a mana value of 2, it fits seamlessly into decks focused on aerial strategies or those needing temporary evasion against ground-based threats. The card’s design and functionality reflect the classic rules text style of Magic: The Gathering, offering a straightforward yet powerful tactical option. Its versatility allows it to be used in various formats, making it a staple in many players' collections. The flavor text, attributed to Sun Tzu’s Art of War, adds a layer of historical depth, emphasizing the strategic advantage of high ground and favorable positions. Collectors often seek out cards like Zephyr Charge for their nostalgic value and the role they played in the evolution of the game. Zephyr Charge, with its simple yet effective ability, exemplifies the set's commitment to clear, impactful gameplay. For collectors, owning a copy of Zephyr Charge means possessing a piece of Magic: The Gathering history. It serves as a reminder of the game's enduring appeal and the creativity that drives its continuous evolution. Whether you are a seasoned player or a new enthusiast, this card offers both strategic utility and collectible value, making it a worthwhile addition to any Magic: The Gathering collection.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Zephyr Charge
Game
Magic: The Gathering
TCG Attributes
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Common
Steve Prescott
Card Stock
English
{1}{U}
Enchantment
U
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
{1}{U}: Target creature gains flying until end of turn.
"All armies prefer high ground to low and sunny places to dark." —Sun Tzu, *Art of War*, trans. Giles







