Animist's Might is an uncommon sorcery card from the 2023 March of the Machine: The Aftermath expansion, numbered 20 in the set.
Animist's Might
2023 • Magic: The Gathering • March of the Machine: The Aftermath
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Description
Animist's Might, numbered 20 in the March of the Machine: The Aftermath set, offers a strategic advantage for players seeking efficient removal in Magic: The Gathering. Released in 2023, this uncommon sorcery allows casters to reduce its mana cost when targeting legendary creatures they control, making it a flexible tool in green decks. The card's primary effect enables a controlled creature to deal damage equal to twice its power to any target creature or planeswalker, providing significant impact in both single-target removal and board control scenarios. Collectors appreciate this card for its clean mechanics and relevance within the expansive March of the Machine storyline. As part of the MAT set code, it remains a notable piece for those building complete collections of the Aftermath expansion. Whether used in gameplay or held as a collectible, Animist's Might represents a distinct moment in the game's evolving card design landscape.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Animist's Might
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
John Tedrick
Card Stock
English
{2}{G}
Sorcery
G
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
This spell costs {2} less to cast if it targets a legendary creature you control. Target creature you control deals damage equal to twice its power to target creature or planeswalker you don't control.
The creature was unlike any Nissa had seen, but she dealt with it as she would any threat.
