The Wild Pack Squad foil card (#781) from Magic: The Gathering's 2026 Marvel Super Heroes Commander subset offers a unique crossover collectible for fans.
Wild Pack Squad
2026 • Magic: The Gathering • Marvel Super Heroes • Commander
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Description
The Wild Pack Squad foil card, numbered 781, is a distinct addition to Magic: The Gathering's 2026 Marvel Super Heroes Commander subset. This Human Mercenary creature features a mana cost of {2}{W} and boasts a power/toughness of 2/3, appealing to collectors who appreciate the intersection of tabletop gaming and comic book lore. The foil treatment adds a tactile and visual depth that enhances its display value for enthusiasts of the series. As part of the Commander format's expanding universe, this card represents a specific design iteration within the broader Marvel Super Heroes collection. Collectors often seek out foil variations for their aesthetic appeal and the challenge of completing set subsets. The card's ability to grant first strike and vigilance to a target creature during the beginning of combat adds strategic interest, making it a notable piece for both gameplay and collection purposes. By focusing on the card number, set identity, and finish, collectors can track down this exact piece to round out their Marvel-themed Magic decks or display cases.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Year
2026
Brand
Magic: The Gathering
Series
Marvel Super Heroes
Subset
Commander
Subset Type
Subset
Card Number
#781
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Wild Pack Squad
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
John Tyler Christopher
Card Stock
English
Foil
{2}{W}
Creature — Human Mercenary
2 / 3
W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
At the beginning of combat on your turn, up to one target creature gains first strike and vigilance until end of turn.
Silver Sable doesn't accept second best.
