The 2026 Marvel Super Heroes set Magic: The Gathering card World War Hulk (#304) features a foil finish and Saga enchantment mechanics.
World War Hulk
2026 • Magic: The Gathering • Marvel Super Heroes
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Description
The 2026 Marvel Super Heroes set Magic: The Gathering card World War Hulk (#304) introduces a powerful Saga enchantment to the green mana color identity. Designed by Steve Ellis, this foil card offers collectors a distinct aesthetic treatment within the MSH set. As a Saga, it unfolds over three chapters, providing dynamic gameplay options that include casting creature spells without paying their mana cost, boosting a target creature with +1/+1 counters, and temporarily doubling its power and toughness while granting trample. For fans of the Marvel universe, this card captures the intensity of the World War Hulk storyline through its strategic design. The foil finish adds a premium touch to the card, making it a desirable addition for those building diverse collections. Collectors appreciate the interplay between the character's lore and the card's mechanical depth, which encourages unique deck-building strategies. Whether you are a dedicated TCG enthusiast or a Marvel fan, this card represents a significant piece of the 2026 release. Its clear type line and specific card number make it easy to identify and organize within a collection. The combination of the MSH branding and the iconic character ensures this card stands out in any Magic: The Gathering collection.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
World War Hulk
Game
Magic: The Gathering
TCG Attributes
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Rare
Steve Ellis
Card Stock
English
Foil
{3}{G}{G}
Enchantment — Saga
G
Card Text
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I — The next red or green creature spell you cast this turn can be cast without paying its mana cost. II — Put three +1/+1 counters on target creature you control. III — Choose target creature you control. Until end of turn, double its power and toughness and it gains trample.
