The 2018 Masters 25 edition of Goblin War Drums, a strategic enchantment card designed to enhance creature combat effectiveness.
Goblin War Drums
2018 • Magic: The Gathering • Masters 25
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Price History
$1.09
Description
Goblin War Drums from the 2018 Masters 25 expansion stands as a distinctive addition for Magic: The Gathering enthusiasts seeking to complete the A25 catalog. As card number 133, this uncommon enchantment offers a straightforward yet powerful effect for players building aggressive decks. The card costs three mana to cast and grants menace to all creatures you control, allowing them to evade standard blocking strategies unless faced with two or more defenders. The visual identity of this card was crafted by artist Wayne Reynolds, whose intricate style brings the goblin theme to life within the set's cohesive design language. Collectors often seek this card not just for its gameplay utility but for its place within the Masters 25 series, which serves as a rotating draft environment for veteran players. The flavor text accompanying the illustration adds a layer of narrative depth, hinting at the relentless nature of the goblin tribes without overshadowing the mechanical function. For those building collections around the Masters 25 set, Goblin War Drums represents a critical component. Its role as a ubiquitous support card makes it a frequent target for set completionists and those interested in the strategic history of Magic's design philosophy. The card's enduring presence in various formats highlights its lasting appeal beyond its initial release year. Whether you are looking to expand your library or complete a specific subset of the Masters 25 expansion, this card remains a fundamental piece for any serious collector of Magic: The Gathering trading cards.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Goblin War Drums
Game
Magic: The Gathering
TCG Attributes
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Uncommon
Wayne Reynolds
Card Stock
English
{2}{R}
Enchantment
R
Card Text
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Creatures you control have menace. (They can't be blocked except by two or more creatures.)
Their eardrums may have given out, but the rest of them never will.













