The Dust to Dust sorcery from Magic: The Gathering's Masters Edition. This ME1 card offers a powerful artifact removal effect essential for vintage gameplay.
Dust to Dust
2007 • Magic: The Gathering • Masters Edition
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Description
The Dust to Dust card, identified as card number 10 in the Masters Edition set, remains a notable entry for collectors of Magic: The Gathering trading card game cards released in 2007. As a white mana sorcery with a mana cost of three, this card provides a direct method for removing opposing artifacts from the game board. Its design and function have made it a recognizable piece for enthusiasts of the vintage era who appreciate the strategic depth of early game mechanics. Collectors often seek out cards from the Masters Edition because they capture the foundational rules and aesthetic of the game during its formative years. Dust to Dust serves as a reminder of the competitive landscape where artifact control was a critical component of deck building strategies. The card features art by Drew Tucker, adding visual interest to its straightforward gameplay function. For those building a collection focused on the Masters Edition series, this card represents an important part of the set's history. Whether you are a long-time player reminiscing about past tournaments or a new collector exploring the roots of the game, Dust to Dust offers a tangible connection to the evolution of Magic: The Gathering. The product's enduring appeal lies in its role within the broader narrative of the franchise and its utility in formats that permit vintage cards. It stands as a testament to the game's ability to provide clear, impactful choices during play. Adding this card to your collection allows you to own a piece of the Masters Edition legacy, continuing the story of one of the most enduring trading card games in history.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Dust to Dust
Game
Magic: The Gathering
TCG Attributes
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Common
Drew Tucker
Card Stock
English
{1}{W}{W}
Sorcery
W
Card Text
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Exile two target artifacts.
Tervish never noticed that the amulet had vanished. It had disappeared not only from his possession, but from his memory as well.






