The 1996 Magic: The Gathering Mirage card Agility is a Red Aura enchantment that grants +1/+1 and the Flanking ability.
Agility
1996 • Magic: The Gathering • Mirage
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Description
Released in 1996 as card number 154, Agility is a notable component of the Magic: The Gathering Mirage expansion. Illustrated by Drew Tucker, this Common rarity card functions as an Enchantment — Aura with a mana cost of one generic and one Red mana. Collectors often seek this card for its straightforward utility within the Red color identity, making it a staple for building competitive decks in formats where it is legal. The card's ability allows players to enchant a creature, boosting its power and toughness by +1/+1 while bestowing the Flanking keyword ability. Flanking provides a tactical advantage during combat, as blocking creatures without Flanking suffer a -1/-1 penalty until the end of the turn. This mechanic encourages aggressive strategies and can turn the tide of battle in key encounters. As a foundational piece of the Mirage set, Agility represents the design philosophy of the mid-90s, offering clear, impactful effects that define the game's early strategic landscape. Its enduring presence in the MTG community highlights the lasting appeal of Mirage's card designs and mechanics. For enthusiasts of vintage trading card games, owning a copy of Agility connects you to a pivotal era in Magic's history. Whether you are completing your Mirage collection or exploring classic Red enchantments, this card remains a significant entry for any serious collection.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
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Featured Subject
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Featured
Agility
Game
Magic: The Gathering
TCG Attributes
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Common
Drew Tucker
Card Stock
English
{1}{R}
Enchantment — Aura
R
Card Text
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Enchant creature Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
