The Mirage expansion's rare Artifact card, Amber Prison (#292), offers a classic control mechanic from Magic: The Gathering's early era.
Amber Prison
1996 • Magic: The Gathering • Mirage
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Description
Released in 1996 as part of the Mirage expansion, Amber Prison is a notable Rare Artifact card within the Magic: The Gathering trading card game. Identified by card number 292 and set code MIR, this piece features artwork by Donato Giancola, capturing the aesthetic of Wizards of the Coast's early design philosophy. The card costs four mana to cast and provides a strategic disruption tool: by tapping Amber Prison and paying four mana, a player can tap a target artifact, creature, or land, preventing it from untapping during its controller's next untap step. Collectors often seek this card to complete their Mirage sets or to appreciate the foundational mechanics of the game's history. As a distinct entry in the Mirage series, it represents the innovative card design that helped define the early competitive landscape of Magic: The Gathering. Whether you are building a vintage collection or studying the evolution of artifact control, this card holds a significant place in the Mirage subset.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Amber Prison
Game
Magic: The Gathering
TCG Attributes
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Rare
Donato Giancola
Card Stock
English
{4}
Artifact
Card Text
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You may choose not to untap this artifact during your untap step. {4}, {T}: Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as this artifact remains tapped.
