Amber Prison is a 1996 Mirage rare artifact from Magic: The Gathering, offering powerful control capabilities by locking down opposing permanents.
Amber Prison
1996 • Magic: The Gathering • Mirage
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Description
Amber Prison, card number 292 in the 1996 Mirage set, stands as a defining artifact in the Magic: The Gathering trading card game. Designed by artist Donato Giancola, this rare card has long been recognized for its potent ability to disrupt opponents and control the pace of the game. As a four-mana artifact, it provides a versatile tool for players looking to neutralize key threats on the battlefield. The card’s primary function allows the controller to tap a target artifact, creature, or land, preventing it from untapping during its owner’s next untap step. This effect persists as long as Amber Prison remains tapped, creating a persistent lock that can cripple an opponent’s strategy. Additionally, players have the option to forgo untapping the artifact during their own untap step, preserving its lock for a more critical turn or saving the mana for other plays. This flexibility makes it a favorite among control-oriented decks that rely on attrition and disruption. Collectors of vintage Magic cards often seek out Mirage set pieces for their historical significance and unique mechanical design. Amber Prison represents a distinct era of gameplay where artifact interaction played a central role in deck building. Its straightforward yet powerful effect has made it a staple in the minds of veteran players, who appreciate its ability to swing the momentum of a match. For those building a comprehensive Mirage collection, this card is an essential inclusion, offering both nostalgic value and mechanical intrigue. Whether you are a seasoned competitor or a dedicated collector, Amber Prison offers a glimpse into the strategic depth of early Magic: The Gathering design. Its ability to lock down multiple types of permanents makes it a formidable presence in any deck focused on controlling the board state.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Amber Prison
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Donato Giancola
Card Stock
English
{4}
Artifact
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
You may choose not to untap this artifact during your untap step. {4}, {T}: Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as this artifact remains tapped.












