This product features the Armorer Guildmage from the 1996 Mirage expansion, card number 156 in the Magic: The Gathering trading card game.
1996 • Magic: The Gathering • Mirage
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| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$0.09 | Guide Estimate | 0% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 13, 2026
The Armorer Guildmage, designated as card number 156 in the 1996 Mirage expansion, stands as a foundational piece for collectors of Magic: The Gathering's early history. Released during the game's second major set, this Common card provides essential red mana acceleration for decks built around the White, Blue, and Red color identity. As a Creature — Human Wizard with a mana value of one, it serves as an efficient early-game play for players looking to cast larger spells quickly. For the discerning collector, the Mirage set represents a pivotal moment in the evolution of the trading card game. The Armorer Guildmage is notable for its versatile abilities, allowing the owner to enhance a target creature's power or toughness by paying black or green mana respectively. This flexibility made it a staple in various competitive and casual formats during its original release window. Collectors often seek out Mirage cards to complete base sets or to appreciate the design language that defined the era's aesthetic and mechanical approach., we curate a diverse selection of Magic: The Gathering cards for enthusiasts who value both the historical significance and the gameplay impact of these collectibles. Whether you are building a vintage collection or seeking specific cards for your deck, the Armorer Guildmage remains a recognizable and functional asset within the Mirage framework. Its enduring presence in the game's lore and mechanics makes it a worthy addition to any serious collection focused on the foundational years of Magic.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Armorer Guildmage
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Common
Martin McKenna
Card Stock
English
{R}
Creature — Human Wizard
1 / 1
R
Abilities, attacks, oracle text, and flavor text printed on the card.
{B}, {T}: Target creature gets +1/+0 until end of turn. {G}, {T}: Target creature gets +0/+1 until end of turn.
Zhalfir's destiny rings in tempered steel. —Armorer Guild maxim
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