The 1996 Mirage Benthic Djinn (Card #257), a rare Magic: The Gathering creature card featuring the Islandwalk ability.
Benthic Djinn
1996 • Magic: The Gathering • Mirage
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$0.59
Description
The Benthic Djinn, card number 257, is a pivotal Rare creature from the 1996 Magic: The Gathering Mirage expansion. Designed by artist Adam Rex, this card represents a distinct era of strategic gameplay where mana efficiency and board control were paramount. As a four-mana artifact with a power and toughness of 5/3, it offered significant board presence for decks utilizing both Blue and Black mana. The card’s defining mechanical feature is Islandwalk, a keyword ability that allows it to bypass blocking restrictions as long as the defending player controls an Island. This trait made it a formidable offensive tool in formats where Island-heavy decks were common. To balance this advantage, the card includes a upkeep cost requiring the controller to lose 2 life, introducing a strategic resource management element that collectors and players must weigh carefully during gameplay. Collectors often seek out original Mirage cards to complete their sets or to appreciate the foundational design of early creature types like Djinn. The Benthic Djinn stands out as a key piece for those interested in the evolution of the game's rules and card design. Whether you are building a Vintage collection or simply appreciate the artistry of early TCG designs, this card remains a notable entry in the Mirage roster.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Benthic Djinn
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
Adam Rex
Card Stock
English
{2}{U}{B}
Creature — Djinn
5 / 3
B, U
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.) At the beginning of your upkeep, you lose 2 life.
"In all my years I've only met one mage who successfully trapped a djinn—and none who tried and failed." —Talibah, embermage










