The Consuming Ferocity card (No. 166) from Magic: The Gathering's 1996 Mirage expansion. This Uncommon Aura Enchantment features unique risk-reward mechanics for TCG enthusiasts.
Consuming Ferocity
1996 • Magic: The Gathering • Mirage
No Listings Available
No listings available right now.
Price History
Description
The Consuming Ferocity card, numbered 166, is a distinctive Uncommon from the Magic: The Gathering Mirage set released in 1996. Designed as an Aura Enchantment, this card introduces a compelling risk-versus-reward dynamic that has captivated players and collectors since its debut. The card requires a mana cost of {1}{R} and targets non-Wall creatures, granting them a +1/+0 power boost. What makes Consuming Ferocity particularly interesting is its upkeep mechanic. At the beginning of the controller's upkeep, a +1/+0 counter is placed on the enchanted creature. While this initially strengthens the creature, the danger lies in accumulation. If the creature accumulates three or more of these counters, a devastating effect triggers: the creature deals damage to its controller equal to its power and is then destroyed. This rule creates a tense strategic element, forcing players to carefully manage the benefits of the enchantment against the potential for self-inflicted damage. For collectors of Magic: The Gathering trading cards, the Mirage set holds a significant place in the game's history as part of the Weatherlight block. The Consuming Ferocity card, illustrated by Scott Kirschner, represents the creative design philosophy of the mid-90s, where complex interactions were common. As a Red-colored card, it fits into aggressive and tempo-based strategies, appealing to those who appreciate tactical depth in the trading card game. Whether you are building a vintage collection or simply admiring the intricate mechanics of early Magic designs, this card offers a fascinating glimpse into the game's evolution. Its unique ability to empower while threatening to destroy makes it a memorable piece of Magic: The Gathering lore and gameplay.
Have one of these to sell?
We'll pre-fill the product details from this catalog entry, so your listing lands on this exact page. Just add photos of your copy, pick its condition, and set your price.
Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Consuming Ferocity
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Scott Kirschner
Card Stock
English
{1}{R}
Enchantment — Aura
R
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Enchant non-Wall creature Enchanted creature gets +1/+0. At the beginning of your upkeep, put a +1/+0 counter on enchanted creature. If that creature has three or more +1/+0 counters on it, it deals damage equal to its power to its controller, then destroy that creature and it can't be regenerated.










