The 1996 Mirage expansion card Final Fortune (card number 173) is a powerful red Instant that offers a game-ending turn at a steep cost.
Final Fortune
1996 • Magic: The Gathering • Mirage
No Listings Available
No listings available right now.
Price History
Description
Released in 1996 as part of the Mirage set, Final Fortune is card number 173 in the Magic: The Gathering trading card game. This rare Instant card requires two red mana to cast and offers a unique, high-risk gameplay mechanic. Instead of dealing direct damage or creating tokens, it grants the controller an additional turn immediately after the current one. However, this power comes with a strict drawback: at the beginning of that extra turn's end step, the player loses the game. This dramatic effect has made it a memorable piece of early Magic history. Collectors often seek this card for its iconic design and its place in the foundational Mirage era. The artist D. Alexander Gregory brought the card to life, contributing to the set's visual identity. For enthusiasts of vintage trading cards, owning a copy of Final Fortune adds depth to any collection. Whether you are drawn to its strategic potential or its historical significance, this card remains a staple for Magic: The Gathering fans. You can explore more about this release and other vintage treasures.
Have one of these to sell?
We'll pre-fill the product details from this catalog entry, so your listing lands on this exact page. Just add photos of your copy, pick its condition, and set your price.
Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Final Fortune
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Rare
D. Alexander Gregory
Card Stock
English
{R}{R}
Instant
R
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Want all, lose all. —Zhalfirin aphorism
