The 1996 Mirage Hall of Gemstone, a rare World Enchantment card from Magic: The Gathering. Essential for completing the Mirage set.
1996 • Magic: The Gathering • Mirage
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| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$14.99As of 9/14/2026 | Asking Prices | |||
Raw / Ungraded
eBay Active Listings · Asking Prices evidence · captured Sep 15, 2026
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Each point is the last stored observation that day for this printing, condition, grader, autograph status and source. Gaps mean no observation; guide estimates and asking prices are not completed sales.Hall of Gemstone, numbered 221 in the Mirage set, stands as a defining World Enchantment for Magic: The Gathering enthusiasts. Released in 1996, this card by artist David A. Cherry offers a unique strategic twist that appeals to both veteran players and collectors of classic TCG memorabilia. As a Rare card, it holds a significant place in the Mirage expansion, which remains a cornerstone for many collectors building comprehensive collections. The card’s design and mechanics reflect the innovative gameplay of the mid-90s, making it a sought-after item for those who appreciate the history and depth of the game. Collectors often target this card to complete their Mirage sets, valuing its contribution to both the set's aesthetic and its strategic diversity. Whether for investment, display, or gameplay nostalgia, Hall of Gemstone represents a pivotal moment in Magic: The Gathering's evolution, offering a tangible connection to the game's rich legacy. Its enduring appeal lies in its unique ability to influence mana production, a mechanic that was both simple and powerful in its original context.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Hall of Gemstone
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Rare
David A. Cherry
Card Stock
English
{1}{G}{G}
World Enchantment
G
Abilities, attacks, oracle text, and flavor text printed on the card.
At the beginning of each player's upkeep, that player chooses a color. Until end of turn, lands tapped for mana produce mana of the chosen color instead of any other color.
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