Illicit Auction is a rare red sorcery from the 1996 Mirage expansion, featuring a unique bidding mechanic that allows players to trade life for creature control.
Illicit Auction
1996 • Magic: The Gathering • Mirage
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Price History
$7.37
Description
Illicit Auction, designated as card number 183 in the Mirage expansion, stands as a pivotal red sorcery for players seeking versatile control options. Released in 1996 by Wizards of the Coast, this Magic: The Gathering card introduced a complex mechanic that forces opponents into difficult life-total decisions. For game enthusiasts, the strategic depth of this card lies in its bidding system. By initiating a bid of zero life, the caster forces every other player to respond in turn order. This dynamic creates a high-pressure environment where opponents must weigh the value of a creature against their own survival. The winner of the bid secures indefinite control of the target creature but suffers life loss equal to their final bid, adding a significant risk-reward element to the gameplay. Collectors of vintage Magic: The Gathering often target Mirage cards for their historical significance in shaping the game’s early design philosophy. Illicit Auction represents a bold experiment in player interaction and resource management. Its rarity status within the set adds to its appeal among those building comprehensive Mirage collections. The card’s enduring legacy is evident in its influence on future control decks and bidding mechanics. Whether you are a historian of the game or a strategist looking to expand your repertoire, Illicit Auction offers a unique glimpse into the evolution of Magic's complex mechanics. Its presence in a collection highlights an appreciation for the intricate design choices that defined the mid-90s era of the trading card game.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Illicit Auction
Game
Magic: The Gathering
TCG Attributes
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Rare
Scott Kirschner
Card Stock
English
{3}{R}{R}
Sorcery
R
Card Text
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Each player may bid life for control of target creature. You start the bidding with a bid of 0. In turn order, each player may top the high bid. The bidding ends if the high bid stands. The high bidder loses life equal to the high bid and gains control of the creature. (This effect lasts indefinitely.)











