The 1996 Mirage release of Incinerate, card #184 in the Magic: The Gathering trading card game. This common red instant offers a powerful removal effect for collectors and players alike.
Incinerate
1996 • Magic: The Gathering • Mirage
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Description
Incinerate (card #184) is a staple red instant from the 1996 Mirage expansion in the Magic: The Gathering trading card game. With a mana cost of {1}{R}, this common card provides a reliable method for dealing 3 damage to any target. A unique aspect of its rules text is that any creature damaged by Incinerate cannot be regenerated during that turn, making it a versatile tool for both casual play and competitive strategies. The Mirage set, identified by the code MIR, remains a significant part of Magic's early history, appealing to enthusiasts who appreciate the game's foundational designs. Collectors often seek out cards like Incinerate to complete their Mirage collections or to utilize in red-based decks. The card features artwork by Brian Snõddy, adding to its visual appeal within the set. Whether you are looking to expand your Magic: The Gathering collection or need this effect for your gameplay, Incinerate from Mirage is a notable inclusion. The card's straightforward mechanics and historical context make it a favorite among those who enjoy the strategic depth of the trading card game. Exploring the Mirage series allows collectors to find various copies of this essential red card.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Incinerate
Game
Magic: The Gathering
TCG Attributes
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Common
Brian Snõddy
Card Stock
English
{1}{R}
Instant
R
Card Text
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Incinerate deals 3 damage to any target. A creature dealt damage this way can't be regenerated this turn.
"Never taunt an embermage, 'What are you going to do about it?'" —Akin, seasoned askari
