Jungle Wurm is a green common creature card from the 1996 Mirage set, known for its unique blocking mechanic that penalizes attackers.
Jungle Wurm
1996 • Magic: The Gathering • Mirage
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Description
Jungle Wurm, card number 224 from the 1996 Mirage expansion, stands as a distinct example of early Magic: The Gathering creature design. As a five-mana green Wurm, this card represents the high-cost, high-impact strategy that defined the game's early years. Collectors appreciate it not just for its place in the Mirage set, but for the specific mechanical identity it brings to the table. The card’s primary appeal lies in its unique rules interaction. Instead of a static power and toughness, Jungle Wurm possesses a dynamic ability that activates whenever it is blocked. For every additional creature that blocks it beyond the first, the Wurm loses one point of both power and toughness until the end of the turn. This creates a fascinating tactical puzzle for players and collectors alike, as the card's effectiveness is entirely dependent on how the opponent chooses to engage it. It is a classic example of the experimental design philosophy present in the Mirage era, where cards often relied on situational power rather than consistent stats. For Magic: The Gathering enthusiasts, Jungle Wurm holds a special place in the history of the Mirage set. Designed by Tom Kyffin, the card reflects the artistic and mechanical direction of The catalog focus on foundational TCG items. While it is a common rarity, its unique text box makes it a favorite among those who enjoy completing Mirage sets or building vintage-themed decks. The flavor text, "Broad as a baobab—and about as smart," adds a touch of whimsy to the otherwise formidable 5/5 base stats. Collecting Jungle Wurm offers more than just a card; it provides a tangible connection to the 1996 Mirage expansion. Whether you are a historian of the game, a collector of rare mechanics, or a fan of the Wurm type, this card is an essential component of the Mirage collection. Its straightforward yet clever design ensures it remains relevant in discussions about the evolution of Magic: The Gathering card mechanics.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Jungle Wurm
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Tom Kyffin
Card Stock
English
{3}{G}{G}
Creature — Wurm
5 / 5
G
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Whenever this creature becomes blocked, it gets -1/-1 until end of turn for each creature blocking it beyond the first.
Broad as a baobab—and about as smart.











