The 1996 Magic: The Gathering Mirage set Maro card #228, a versatile Elemental creature with variable power and toughness based on your hand size.
1996 • Magic: The Gathering • Mirage
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| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$0.45 | Guide Estimate | +2.3% | ||
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Oct 29, 2026
Maro, card number 228 from the 1996 Magic: The Gathering Mirage expansion, represents a unique mechanical concept within the game's history. Designed by Stuart Griffin, this rare Elemental creature offers collectors a piece of early game design that prioritizes strategic resource management over static stats. The card’s defining feature is its variable power and toughness, which scale dynamically based on the number of cards in the controller's hand. This design encourages players to weigh the cost of drawing cards against the immediate power of their board presence. In Mirage, where card advantage was a critical theme, Maro served as a potent threat that could quickly become unblockable or incredibly durable depending on the player's ability to maintain hand size. For collectors, this card is a staple of the Mirage set, reflecting the creative experimentation of Magic's early years. The Mirage expansion remains a cornerstone for vintage Magic: The Gathering enthusiasts. Cards from this era are valued not just for their gameplay utility but for their role in shaping the game's foundational mechanics. Maro stands out as a fascinating example of how early designers explored the relationship between card advantage and creature strength. Whether you are building a vintage collection or simply appreciate the ingenuity of early Magic design, this card offers a glimpse into the strategic depth of the Mirage era. Its enduring appeal lies in its simple yet profound mechanic, making it a memorable addition to any Magic: The Gathering collection. The card's legacy is cemented by its place in one of the most iconic sets in the franchise's history, continuing to intrigue both casual players and serious collectors alike.
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The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
The core identity of the card within the set.
The subject, team, league, and sport context tied to this card.
Featured
Maro
Game
Magic: The Gathering
Rarity, print treatment, and game-specific stats for this card.
Rare
Stuart Griffin
Card Stock
English
{2}{G}{G}
Creature — Elemental
* / *
G
Abilities, attacks, oracle text, and flavor text printed on the card.
Maro's power and toughness are each equal to the number of cards in your hand.
No two see the same Maro.
FAQ
Maro has a mana cost of three green mana, requiring two generic mana and two green mana to cast.
Maro's power and toughness are each equal to the number of cards in your hand, making them variable during gameplay.
The artwork for Maro was created by artist Stuart Griffin, contributing to the distinctive visual style of the 1996 Mirage expansion.
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