Reign of Terror is a black sorcery from the 1996 Mirage set, identified as card number 137 with uncommon rarity.
Reign of Terror
1996 • Magic: The Gathering • Mirage
No Listings Available
No listings available right now.
Price History
Description
Reign of Terror is a distinct black sorcery from the Magic: The Gathering Mirage set, released in 1996. As card number 137, this uncommon spell is recognized by its five-mana cost and its powerful board-clearing effect, which destroys all creatures of a chosen color. The card's design features artwork by Gary Leach, contributing to the visual identity of the Mirage expansion. Collectors of Magic: The Gathering trading cards often seek this card to complete their Mirage set collections or to utilize its strategic gameplay in various formats. The card's unique rules text and historical significance within the early years of the game make it a notable piece for enthusiasts. Whether you are a seasoned player or a new collector, adding Reign of Terror to your collection offers a tangible connection to the classic era of the trading card game. The Mirage set remains a foundational part of Magic history, and cards like this one continue to attract attention for their gameplay utility and nostalgic value.
Have one of these to sell?
We'll pre-fill the product details from this catalog entry, so your listing lands on this exact page. Just add photos of your copy, pick its condition, and set your price.
Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Reign of Terror
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Gary Leach
Card Stock
English
{3}{B}{B}
Sorcery
B
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Destroy all green creatures or all white creatures. They can't be regenerated. You lose 2 life for each creature that died this way.
"I don't know what takes them; they die around me without time to scream." —Scout Ekemet, final journal
