The 1996 Mirage expansion card Thirst (#99), a classic blue Aura enchantment designed by Roger Raupp for Magic: The Gathering collectors.
Thirst
1996 • Magic: The Gathering • Mirage
No Listings Available
No listings available right now.
Price History
Description
Released in 1996, the Mirage set remains a cornerstone for Magic: The Gathering enthusiasts, and Thirst (#99) is a notable entry within this era. This card is an Enchantment — Aura that targets a creature, imposing a strategic disadvantage on the opponent by preventing it from untapping during its controller's turn. The card’s design features the distinct artistic style of Roger Raupp, whose work helped define the visual identity of the Mirage expansion. Collectors often seek Thirst for its historical significance within the Blue mana color identity. As a Common rarity card, it serves as a fundamental piece for those building sets from the 1990s or exploring the early mechanics of Aura enchantments. The card requires a monthly upkeep payment of one blue mana to remain on the battlefield, adding a layer of resource management that defines early Magic gameplay. Whether you are completing a Mirage collection or studying the evolution of card design, this product represents a key moment in trading card history.
Have one of these to sell?
We'll pre-fill the product details from this catalog entry, so your listing lands on this exact page. Just add photos of your copy, pick its condition, and set your price.
Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Thirst
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Roger Raupp
Card Stock
English
{2}{U}
Enchantment — Aura
U
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of your upkeep, sacrifice this Aura unless you pay {U}.
The first of the Thousand Deaths.
