The 1996 Magic: The Gathering Mirage set card Thirst. This blue Aura enchantment offers strategic control by tapping creatures and disrupting untap phases.
Thirst
1996 • Magic: The Gathering • Mirage
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Market & Price History
| Condition | Value | Source | Trend | Price Details |
|---|---|---|---|---|
$0.05 | Guide Estimate | -28.6% | ||
- $0.05
- Source
- Guide Estimate
- Trend
- -28.6%
- Price Details
30-day Price History
Raw / Ungraded
TCGplayer Market (reference) · Guide Estimate evidence · captured Sep 19, 2026
Description
Thirst is a notable blue enchantment from the 1996 Magic: The Gathering Mirage expansion, identified by card number 99 in the set. Designed by Roger Raupp, this Common rarity card represents a foundational strategy for players seeking to control the battlefield through creature restriction. As an Aura, it attaches to a target creature, transforming the flow of combat by imposing significant tactical disadvantages on opponents. The card’s mechanics are straightforward yet impactful. Upon entering the battlefield, Thirst forces the enchanted creature to tap, immediately removing it from combat readiness. Beyond this initial disruption, the Aura ensures the creature remains tapped throughout its controller’s untap step, effectively neutralizing its offensive capabilities for a full turn. This persistent restriction makes it a valuable tool for tempo-based strategies that rely on outmaneuvering opponents rather than direct damage. Maintaining this effect requires strategic resource management. At the start of each upkeep, the controller must pay one blue mana or sacrifice the Aura. This cost introduces a layer of decision-making, forcing players to weigh the value of continued control against other potential spells. If unable or unwilling to pay, the Aura is removed, returning the creature to its normal state. This cycle of investment and risk defines the card’s role in the Mirage era, reflecting the design philosophy of the time where enchantments offered powerful but fragile control options. The card’s enduring appeal lies in its elegant simplicity and the nostalgic connection it holds for veteran players who experienced the early days of the format. Whether used for casual play or appreciated as a piece of gaming history, Thirst remains a distinct artifact of TCG evolution.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Thirst
Game
Magic: The Gathering
TCG Attributes
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Common
Roger Raupp
Card Stock
English
{2}{U}
Enchantment — Aura
U
Card Text
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Enchant creature When this Aura enters, tap enchanted creature. Enchanted creature doesn't untap during its controller's untap step. At the beginning of your upkeep, sacrifice this Aura unless you pay {U}.
The first of the Thousand Deaths.










