The 1996 Mirage expansion with this uncommon 1/1 Dryad creature. A key piece for collectors completing the Mirage set.
Unseen Walker
1996 • Magic: The Gathering • Mirage
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Description
Unseen Walker stands out as a distinct piece of Magic: The Gathering history from the 1996 Mirage expansion. As card number 249 in the set, this uncommon Green creature brings a unique mechanical identity to the game through its Forestwalk ability, which prevents it from being blocked as long as the defending player controls a Forest. This ability made the card a strategic favorite for players seeking to navigate forest-heavy terrains during the early days of the format. Designed by Alan Rabinowitz, Unseen Walker is a 1/1 Dryad that costs {1}{G} to cast, offering an accessible entry point for Green mana strategies. Its second ability allows players to target another creature to gain Forestwalk until the end of the turn, providing tactical flexibility in multiplayer or limited formats. Collectors value this card not just for its gameplay utility, but for its place within the Mirage set's rich narrative of desert and jungle environments. For those building a comprehensive Magic: The Gathering collection, Unseen Walker represents an essential component of the Mirage subset. It appeals to both players interested in the card's original design and collectors who appreciate the evolution of Dryad creatures in the game. Whether you are expanding your Mirage collection or looking to add a versatile Green card to your archive, this card remains a significant part of Magic's early legacy.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Unseen Walker
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Uncommon
Alan Rabinowitz
Card Stock
English
{1}{G}
Creature — Dryad
1 / 1
G
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) {1}{G}{G}: Target creature gains forestwalk until end of turn.
"To pass through the jungle: silence, courtesy, ferocity, as the occasion demands." —Kamau, "Proper Passage"
