This 1996 Mirage set release features the Wall of Resistance, a white creature card known for its defensive defender ability and end-step counter mechanic.
Wall of Resistance
1996 • Magic: The Gathering • Mirage
No Listings Available
No listings available right now.
Price History
Description
The Wall of Resistance is a distinct entry in the 1996 Mirage expansion, identified by card number 46 in the set. As a white creature with the Wall subtype, this card offers a strategic defensive presence through its Defender ability, preventing it from initiating attacks. Its unique gameplay mechanic allows it to grow stronger over time; at the end of each turn, if it has taken damage, it receives a +0/+1 counter, turning a defensive wall into a resilient threat. The card also retains the Flying ability, allowing it to bypass ground-based blockers. Designed by Harold McNeill, this common rarity card remains a staple for players interested in the early design philosophy of Magic: The Gathering. Collectors often seek out Mirage cards for their nostalgic value and the set's iconic aesthetic. Whether building a vintage deck or adding to a collection of classic TCG cards, the Wall of Resistance represents a clever intersection of defense and growth.
Have one of these to sell?
We'll pre-fill the product details from this catalog entry, so your listing lands on this exact page. Just add photos of your copy, pick its condition, and set your price.
Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Wall of Resistance
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Harold McNeill
Card Stock
English
{1}{W}
Creature — Wall
0 / 3
W
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Defender (This creature can't attack.) Flying At the beginning of each end step, if this creature was dealt damage this turn, put a +0/+1 counter on it.
Telim'Tor could no longer recall the exact number of assaults—but his troops could.
