The 1996 Mirage expansion card Ward of Lights (#47) from Magic: The Gathering. This white Enchantment Aura offers unique flash mechanics and customizable protection.
Ward of Lights
1996 • Magic: The Gathering • Mirage
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Description
Ward of Lights is a distinct card from the 1996 Mirage set of Magic: The Gathering, identified by card number 47. Designed by Mike Dringenberg, this white card carries a mana cost of {W}{W} and functions as an Enchantment Aura with a mana value of 2. Collectors of vintage trading card game pieces often appreciate the strategic versatility this card provides within the game's early design framework. The card’s rules text introduces a dynamic casting mechanic. Players may cast this spell as though it possessed flash, allowing for timing flexibility beyond standard sorcery windows. However, this flexibility comes with a specific consequence: if cast during a restricted timing window, the controller of the permanent must sacrifice it at the beginning of the next cleanup step. This creates a high-risk, high-reward dynamic that defines its role in gameplay. As an Aura, Ward of Lights requires a target creature to enchant. Upon entering the battlefield, the controller chooses a color, granting the enchanted creature protection from that chosen color. Notably, this protection effect does not remove the Aura itself, allowing the enchantment to remain attached while providing defensive benefits. This interaction is a key detail for understanding the card's mechanical identity. The Mirage expansion remains a cornerstone for enthusiasts of the Magic: The Gathering trading card game. Cards like Ward of Lights represent the creative experimentation of the mid-90s era, where complex interactions and conditional effects were being explored. Whether you are building a themed collection or analyzing the evolution of card design, this card offers a fascinating look at the game's history. The card's color identity is strictly white, focusing its effects on protection and timing manipulation. Understanding these specific attributes helps collectors identify and appreciate the nuances of the Mirage set. The combination of flash potential and protective utility makes Ward of Lights a memorable inclusion in the set's roster of enchantments.
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Card Details
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Catalog Profile
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Featured Subject
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Featured
Ward of Lights
Game
Magic: The Gathering
TCG Attributes
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Common
Mike Dringenberg
Card Stock
English
{W}{W}
Enchantment — Aura
W
Card Text
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You may cast this spell as though it had flash. If you cast it any time a sorcery couldn't have been cast, the controller of the permanent it becomes sacrifices it at the beginning of the next cleanup step. Enchant creature As this Aura enters, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove this Aura.










