The Wellspring enchantment from Magic: The Gathering's 1996 Mirage expansion. This rare Aura card is a strategic staple for collectors of classic TCG history.
Wellspring
1996 • Magic: The Gathering • Mirage
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Description
Wellspring is a distinct enchantment from the 1996 Mirage expansion, identified by card number 288 in the Magic: The Gathering catalog. Designed by Susan Van Camp, this rare Aura card represents a pivotal moment in the game's early design philosophy, focusing on temporary control and resource management. As a white and green card with a mana cost of three, it requires specific color combinations to cast, appealing to players who appreciate complex strategic interactions. The card's effect allows a player to seize control of a land for a turn and then untap it during their upkeep, creating a powerful tempo advantage. Its enduring design and gameplay utility ensure it remains a respected piece of TCG history.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Wellspring
Game
Magic: The Gathering
TCG Attributes
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Rare
Susan Van Camp
Card Stock
English
{1}{G}{W}
Enchantment — Aura
G, W
Card Text
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Enchant land When this Aura enters, gain control of enchanted land until end of turn. At the beginning of your upkeep, untap enchanted land. You gain control of that land until end of turn.
