Molten Rain is a red sorcery card from the 2003 Mirrodin expansion of Magic: The Gathering, designed to disrupt land-based strategies.
Molten Rain
2003 • Magic: The Gathering • Mirrodin
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Description
Molten Rain, designated as card number 101, is a red sorcery from the Mirrodin expansion released by Wizards of the Coast in 2003. This card belongs to the Magic: The Gathering trading card game, a collectible system where strategic gameplay intersects with physical collectibility. The card features a mana cost of three, requiring one generic mana and two red mana to cast. Its effect allows the player to destroy a target land; if that land is nonbasic, the controller takes two damage. This mechanic makes it a valuable inclusion in decks focused on land destruction or aggressive red strategies. Collectors often seek out cards from the Mirrodin set due to its distinctive art style and thematic depth. For enthusiasts of Magic: The Gathering, maintaining a complete collection of the Mirrodin expansion can be a rewarding challenge. Molten Rain represents a specific moment in the game's history, offering both nostalgic value and mechanical utility. Whether you are building a vintage collection or simply appreciate the design of early 2000s card art, this card holds a place in the broader narrative of the franchise. The Mirrodin set continues to attract attention from hobbyists interested in the evolution of game mechanics and world-building within the Magic universe.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
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Featured
Molten Rain
Game
Magic: The Gathering
TCG Attributes
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Common
Hugh Jamieson
Card Stock
English
{1}{R}{R}
Sorcery
R
Card Text
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Destroy target land. If that land was nonbasic, Molten Rain deals 2 damage to the land's controller.
When the molten rains fall, entire landscapes melt and flow away in rivulets of fire.
