The Goblin Anarchomancer, a red and green Goblin Shaman from Magic: The Gathering's Modern Horizons 2. Discover its collector appeal and gameplay mechanics.
Goblin Anarchomancer
2021 • Magic: The Gathering • Modern Horizons 2
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$0.78
Description
The Goblin Anarchomancer is a red and green Goblin Shaman creature from Magic: The Gathering's Modern Horizons 2, identified by card number 200. Released in 2021, this Magic: The Gathering trading card game card features artwork by Joe Slucher and carries a common rarity status. It is designed for collectors who appreciate the strategic depth and vibrant character designs found within the Modern Horizons 2 expansion. As a two-mana creature with two power and two toughness, this card appeals to players and collectors interested in the mechanics of the game. Its key ability allows spells cast that are red or green to cost one mana less, making it a notable inclusion for those studying mana acceleration strategies. The flavor text highlights the chaotic nature of its subject, describing a shaman who can incite frenzy in a clan. For enthusiasts of the Magic: The Gathering universe, this product represents a specific piece of the Modern Horizons 2 narrative, offering a tangible connection to the game's rich lore and design history. Collectors often seek out cards from this era to complete their sets or to appreciate the artistic contributions of Joe Slucher to the franchise's visual identity.
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Card Details
The catalog profile below summarizes the card identity, featured subject, and notable collectible traits.
Catalog Profile
The core identity of the card within the set.
Featured Subject
The subject, team, league, and sport context tied to this card.
Featured
Goblin Anarchomancer
Game
Magic: The Gathering
TCG Attributes
Rarity, print treatment, and game-specific stats for this card.
Common
Joe Slucher
Card Stock
English
{R}{G}
Creature — Goblin Shaman
2 / 2
G, R
Card Text
Abilities, attacks, oracle text, and flavor text printed on the card.
Each spell you cast that's red or green costs {1} less to cast.
A good Gruul shaman can work a whole clan into a frenzy. A great one will wait until the enemy's nearby.








